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Tlaquepaque - filming location in Mexico

SCENE 01 / VOLUMETRIC CAPTURE

Volumetric Capture

3D video recording for immersive experiences.

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Here is how this works in practice. Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.

Here is the short of it. We connect you with volumetric capture studios and tech teams set to recording high-fidelity 3D performances. Our team sets up stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-prod and distribution workflow.

Capabilities

Volumetric Services

Capture real performances as viewable 3D video from any angle.

01

Capture Systems

  • Multi-camera arrays
  • Depth sensors
  • Synchronized capture
  • High-resolution
  • Full 360° coverage

Complete Volume

02

Performance

  • Actor capture
  • Full body motion
  • Facial detail
  • Costume capture
  • Multi-person scenes

Human Performance

03

Processing

  • 3D reconstruction
  • Mesh generation
  • Texture mapping
  • Format conversion
  • Quality optimization

Full Pipeline

04

Applications

  • VR experiences
  • AR content
  • Holographic displays
  • Game cinematics
  • Interactive media

Immersive Content

True 3D Video

Capabilities

360°
Capture
3D
Video
Multi-Cam
Arrays
Real-Time
Preview

Our Process

1

Pre-Production

Planning capture needs, wardrobe considerations, and tech setup.

2

Capture Session

Recording performances in the volumetric stage with synchronized cameras.

3

Processing

Converting raw capture data into 3D video assets through reconstruction.

4

Delivery

Optimizing and delivering volumetric content in needed formats.

On Location

Volumetric capture across Mexico — MOVE.AI markerless mocap cross-border LA, Depthkit Studio + Azure Kinect domestic CDMX, Yalitza Aparicio + Tenoch Huerta talent pool

Here is how this works in practice. We set up volumetric capture across Mexico through cross-border LA same-day fly-in (Tijuana 12-minute drive to LA. The list covers MOVE.AI markerless multi-camera mocap, Microsoft Mixed Reality Capture Studios, 4DViews, Volumetric Capture Studio LA) plus emerging domestic Mexican skill. CDMX domestic volumetric pipelines run Depthkit Studio + Microsoft Kinect Azure 4-rig synced capture, Intel RealSense D455 multi-rig, iPhone 15 Pro / iPhone 16 Pro LiDAR + ARKit RoomPlan for budget-tier volumetric capture. Plus Rokoko Smartsuit Pro + Movella Xsens motion-capture overlay. Photogrammetry-supplemented volumetric assets process via RealityCapture, Polycam Pro, and Agisoft Metashape with 60+ camera DSLR/mirrorless rigs at Lemon Studios CDMX and AnimaEstudios Toluca (Pinocchio 2022 Best Animated Feature Oscar production house. Emerging volumetric integration alongside stop-motion plate work).

Here is the breakdown. Mexican volumetric talent applications: Yalitza Aparicio (Roma 2018 — first Indigenous Mexican Best Actress Oscar nomination — volumetric capture for museum-resident Mixteca cultural-heritage projects), Tenoch Huerta (Wakanda Forever Namor. This covers volumetric capture for Marvel Studios sequel work), Gael García Bernal, Diego Luna, Salma Hayek (Frida 2002 + Eternals), Marina de Tavira, and Adriana Barraza (Babel Best Supporting Actress Oscar nom) volumetric talent capture for hybrid live-action + virtual production.

Here is what that looks like on the ground. On the ground, Cultural-heritage volumetric work: Día de Muertos UNESCO Intangible 2008 ofrenda + altar volumetric records, Mariachi UNESCO Intangible 2011 (Mariachi Vargas de Tecalitlán) musician volumetric performance archives, Voladores de Papantla UNESCO Intangible 2009 ritual flying-pole volumetric records, INAH archaeological-site reconstructions (Teotihuacán, Chichén Itzá, Palenque, Monte Albán photogrammetric digital twins). Distribution to Vix LatAm, Apple Vision Pro spatial catalog, Meta Quest 3, museum-resident fitting at Museo Nacional de Antropología + Museo Frida Kahlo La Casa Azul. EFICINE 189/190 federal tax credits, STIC + STPC union, IMSS workers-comp, ATA carnet (SAT/Aduanas).

FAQ

Frequently Asked Questions

What is volumetric capture?

Volumetric capture records a performance from all angles at once using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.

How is it different from motion capture?

Motion capture records movement data applied to CG characters. Volumetric capture records the actual look of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.

What are common applications?

Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.

What are the wardrobe considerations?

Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—mostly solid colors and matte fabrics work best, though modern systems handle more variety.

What formats can you deliver?

We can deliver volumetric content in many formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback needs.

Where are volumetric stages in Mexico?

Mexico has access to volumetric capture facilities through partnerships with regional studios. We set up stage access, tech crews, and all aspects of volumetric production.

Productions in Mexico that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.

On Set

Need Volumetric Capture?

Tell us about your immersive project and we'll capture it in 3D.